MOOP: the next step beyond MOOCs

MOOCs are offering a new outlook on education. They’ve changed several traditional parameters: small has become Massive, closed has become Open, and offline has become Online. But the final traditional element, and perhaps the most important, has not changed. What would happen if we turned courses into Projects? What would a MOOP look like and what would if offer? [Read more…]

The art of engagement design (previously known as gamification)

What’s the difference between a boring tool or game, and an engaging one? For something to be engaging, it needs to be easily understandable, and appealing; it needs to provide various different mechanics that appeal to different people, without forcing all of them on anyone. In a word, it needs engagement design, the concious act of designing something to be engaging. Some of you may have heard of this approach by its old name, gamification.

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Ratkaisuni koulujen uudistamiseksi: Edukata

Edukata-fasilitaattorin opaskirja

Edukata-fasilitaattorin opaskirja

Olin johtavana muotoilijana 4-vuotisessa iTEC-hankkeessa, jossa meidän tutkimusryhmämme muotoilemia oppimisaktiviteetteja pilotoitiin yli 2600 oppilasryhmässä pitkin Eurooppaa. Nämä oppimisaktiviteetit toimivat niin hyvin, että meidän piti tuotteistaa design-prosessimme paketiksi, jota opettajat voisivat itsenäisesti käyttää. Tulos: Edukata, opas oppimisaktiviteettien osallistavaan muotoiluun. Väitän, että tässä on erittäin hyvä työkalu koulujen uusiutumisen avuksi. [Read more…]

8 teesiä koodauksesta koulussa

Tieto- ja viestintätekniikka (TVT, ICT) ja koodaus tulevat suomalaisiin peruskouluihin. Aiheesta on jo julkaistu fiksuja kirjoituksia, joten tiivistän omat ajatukseni kahdeksaan teesiin. Lopussa kolme vinkkiä, joilla opettaja kuin opettaja pääsee kärryille. [Read more…]

PBL vai magic circle? Pelillistäminen on korvien välissä

Pelillistäminen, gamification, on tämän vuoden hype-sana opetuksen ja myös henkilöstöhallinnon alueilla. Kirjoitin jo aiemmin ajatuksiani koulun pelillistämisestä kirjoituksessani Koulu on jo peli. Muutaman pelillisen kokemuksen suunniteltuani ja vedettyäni olen aavistuksen eri mieltä asiasta. Tai: asia on yksinkertaisempi kuin aiemmin ajattelin. [Read more…]

Suomessakin keskusjohtoiseen opetukseen, opetusteknologia troijan hevosena?

OPH väläyttelee opettajien autonomia leikkaamista, koska opettajat eivät hyödynnä tarpeeksi tietotekniikkaa opetuksessaan. Kyseenalaistan tähän uhkaukseen johtaneita päätelmiä ja avaan peliteorian kautta järkevää etenemistapaa myös digitaalisen oppimisen neuvottelukunnalle. [Read more…]

The transforming face of education

Why do we have formal, organised education? One reason is to expose the next generation to the culture, values and practices of society so that they become contributing members of society. Historically, education has been mostly about bringing knowledge to learners. In the Middle Ages, people outside of universities, monasteries or apprenticeships in guilds were largely unaware of anything outside their immediate surroundings.

This is not the case anymore. [Read more…]

Koulu on jo peli

Opetuksen pelillistämiseen (gamification) liittyy paljon myyttejä ja väärinymmärryksiä, jotka opettajien ja opetuksen suunnittelijoiden on tunnettava. [Read more…]

Open Badges, current state of development

I’ve mentioned Open Badges earlier this year. It’s an open standard proposal by the Mozilla Foundation that attempts to create a web-based way for anyone (or any institution) to give accreditation to anyone on any topic. Things have progressed nicely in these few months. Here’s what you can already do with Open Badges, explained as a series of screen shots. [Read more…]

Quick roundup of how Open Badges are used in P2PU

Open Badges is a Mozilla project attempting to provide a standard way for anyone to award certifications to others, in a web way. I’ve been playing with P2PU, which is a beta platform for the badges. Here’s a quick roundup.

Currently the Webcraft course in P2PU includes badges. The creator of the course has created the badges (images, descriptions, functionality, where they plug into the course, and how they can be earned). Others can take the course (or the “challenges”) and receive badges. Here are the ways badges can be received that I’ve seen so far:

  • completing something: You need to follow the rules of the badge provider, and once you’re done, the badge is yours. In P2PU’s case, this entails accepting a challenge and completing the required tasks. The system could theoretically do a lot of verification, including administering an online exam to test you, but in this case, it’s just a matter of checking boxes saying you’ve done the tasks. Although it’s good to remember that the badge provider can cancel out your badges if they later learn you’ve not followed the requirements.
  • getting it from someone else: Others in same platform can decide to award you a badge if they think you’re worth it. Such badges could indicate that you helped others with their problems, or provided other additional value to others.
  • applying for it: If you think you’ve earned something, you can apply for it. You give out your reasoning and wait for others to review your claim. The reviewers will also rate your application based on the criteria specified in the badge.

All in all, the functionality seems quite understandable. While P2PU still sufferent from a few UI snafus, the technology seems to be working and can certainly be represented in human-understandable terms to end-users, which is a critical requirement if this is to become mainstream in some distant future.